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My first 3D short video game

The purpose of the game is to capture wolf robots to get batteries to be able to jump higher and be able to enter the Pyramid that is in the top of a lost mountain.

The atmosphere is red is a dying planet in the mind of a very evolved creature or in a far and lost spectrum of the expanded universe very long away from now, very cold from now.

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Unreal Engine 4.26 Water System is Live!

Unreal Engine 4.26 Water System is published as stated on twitter 4 days ago. Most powerful water system in the world is now ready to build incredible and borderline video games!

Water System (Experimental). The water system from Fortnite has been brought over to Unreal Engine. It can be used to create oceans, rivers, and lakes that seamless blend between one another and the landscape terrain. It uses an editable spline system to generate water tiles that work with landscape terrain.

The most powerful water system in any existen Game Engine!

Water will be a big UPDATE that will emulate real world water with it’s math and Physics, outer-world water or even fantasy water.

Thanks a lot to the Unreal Team we will work hard to make great video games!

Check the Water Tools to be in the borderline of tech in Game Design!

Also check the Official Forum with Unreal Engine 4.26 Preview

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Intro to Blueprints: Creating a Class BP

The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.

https://docs.unrealengine.com/en-US/Engine/Blueprints/index.html

Blueprints are extremely useful for making professional games with strong features and functionality. Level Designers and Artists can implement powerful blocks of code.